How do you make a good D&D podcast?

Lately, I've been arguing with people online (no surprise there) about the quality of D&D "actual play" podcasts and videos. There's much to say about them but little that ties them all together. One will have poor sound quality, another is in bad need of editing; but these are technical details that frustrate the one... Continue Reading →

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Deliberation

de·lib·er·a·tion noun 1. long and careful consideration or discussion. 2. slow and careful movement or thought. When and how do you apply this to your game? When you pick up the dice for a roll that could alter the course of everything, do you pause to look the players in the eyes? Do you speak... Continue Reading →

Let’s Play Pretend

I must ask the reader's patience for this post: the recent discussion has put into my mind the need to provide examples that better illustrate my points. All too often, I feel that we get lost when discussing hypothetical situations. These discussions would benefit the most from actual examples, but given how complicated things can... Continue Reading →

Choose Your Weapon

Historically, my dice have always sucked. I picked dice for their ascetic appeal. (Chessex was my preferred brand, and I purchased more than just dice from them ~ my favorite product was a wet erase, vinyl map; grids on one side, hexes on the other.) Unfortunately, as a player, this meant that I pretty much... Continue Reading →

Oh, so close…

I like Matt Colville's work. He has good advice, even if he feels the need to couch it in language that's more palatable to the sensitive viewer. I wish he would be more consistent with his views. It'd be nice if he was a little more critical. And I'm expecting the Strongholds and Followers book... Continue Reading →

How Will You Die?

Contrary to what a certain commenter would (probably) have you believe, I'm not that much of an asshole. I'm opinionated. I'm generally right (until proven otherwise). These traits are overblown on the internet because there's no good way to present a strong opinion about something and come across as understanding of opposing views without appearing... Continue Reading →

What Comes After?

I've made it a point to argue that acting is not necessary in order to play a role-playing game. This is fundamentally because role-playing is defined as "the acting out of the part of a particular person or character," and, in the context of an RPG, that role ~ the person or character ~ is... Continue Reading →

The Ivory Tower

Alignment languages: an artifact of a previous era, based on nonsensical notions cobbled together through a handful of literary sources (and not very good ones at that). And yet... The way Noisms puts it, I'm tempted to dive in. Personally, I believe that good/evil, right/wrong, and so on, are very real things. Objectively real. If all people... Continue Reading →

Power Curves

After writing about dwarves and elves and orcs, I started musing about halflings. Since I don't treat them as a race and can't comment on halfling "culture," I thought I would explain my process for character generation, and how the player might be a twin and get to play two characters at once, or he... Continue Reading →

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