Writing Rules

Let's get one step ahead and see what we can come up with. To paraphrase: Incorporate time and space. Produce more than one possible path to success. Spread out the dice rolls. Produce a reward that encourages participation. The rules should simulate the real world without bogging down the game. I probably don't fully grasp... Continue Reading →

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BadWrongFun

My son is five. We play "war" with his toys, where we line up the Army men and the GI Joe's and tanks and Transformers and dinosaurs and dragons and whatever we can find, and they fight each other. One day, I brought out my dice. I told him we'd roll for each attack and... Continue Reading →

Tinker, Tailor, Soldier, Spy

Following up on the last post, let's take a moment to better define the game. I propose a five-level categorization system. Each level is assumed to build upon the previous (the exception being the third level which offers additional rules systems that can be added to a game as the DM desires). We can use... Continue Reading →

Excuses

Fuzzy Skinner offered his take on the recent podcast, a sentiment that is shared among many in our online communities. Alexis politely shut him down, a response which is entirely within his right, particularly when you consider that he's maintained pretty much the same position on his blog for about a decade. For myself, it's... Continue Reading →

Goblins

As in, the comic. They're doing a Kickstarter to raise money for an animated version. I recommend checking it out. Silly? Yes. Immature? Absolutely. Represents the things that are wrong with the game? In so many ways. But the writing is good and the characters are endearing and there's a decent cast of actors lined... Continue Reading →

Progress

Before you get into this post, please take a moment to have a listen. Alexis and I join Chad and Scott from "Want to Hear Something Interesting?" to discuss our approach to gaming. Many things are said and many points are made. There's one that I want to elaborate on. The relevant portion begins at... Continue Reading →

Want to Hear Something Interesting?

I know Frank Mentzer by name only. Wikipedia has a short bio on his involvement with TSR. I didn't get much out of it, really. I know he's credited with revising and editing the 1983 D&D BECMI version; and with editing and authoring a few other supplements, to include T1-4, The Temple of Elemental Evil... Continue Reading →

Random Encounters

Yeah, kinda like that. I'm not saying this sort of shit doesn't happen in real life. This picture is testament to that. I'm saying there's a difference between this and what we think random encounters are (or should be) in D&D. Take the most basic example: a bear or pack of wolves. How long have... Continue Reading →

Innovation

I write about how I can apply psychology to D&D magic, thus making a more realistic, comprehensive and engaging game, and I hear not a peep. I accuse DMs of cheating ~ nay, I demonstrate that DMs are willing to admit they cheat and that there's nothing wrong with it! ~ and my feed blows... Continue Reading →

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