An Economic Primer

Hollow Scribe commented on the last post, asking a question that I feel is worth exploring: Are axes and swords meant to be specific here, or more generalized as maybe “weapons” and “tools”? Let it be known, as stated previously, that I am basing my economic system on the Tao of D&D. However, whereas Alexis... Continue Reading →

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Map-Making

Just finished the first draft of my world's map and I thought the reader might be interested in seeing it: You can also find a link to the file here. It might be familiar ~ it's the continent of Cerilia, from the Birthright campaign setting. It's larger than the published map. That's partly because published... Continue Reading →

What It’s About

From a recent post on the Tao of D&D: . . . before we settle down to play poker, I just want to let you know that I will be trying to play the game well enough to take your money. Part of my goal, here, will involve moments when I purposefully distract you, or... Continue Reading →

Why We Sandbox

I picked up a new play table for the kids. It's for those wood train sets, Melissa and Doug, I think. I set it up in the basement and showed my kids where we could put their toys ~ it has a few drawers in the frame we're using to hold blocks and Lego pieces.... Continue Reading →

Thresholds

I've been puzzling how to handle social interactions in the game. When a player approaches an NPC, it's often with a specific objective in mind. The players aren't out there to make small talk or to socialize or engage in pleasant niceties. While some of us aim to recreate these interactions, the reality is that... Continue Reading →

vs.

Discussions of "railroad vs. sandbox" are common enough among gaming circles. For the most part, we assume we know the meaning of these terms. But what if we don't? In all conversations, the ability to communicate relies on a common understanding. We need to know the terms and concepts we're using, else we'll be talking... Continue Reading →

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