More About Elves

This whole series ~ examining the way that racial traits could define, in small ways, a race's culture and society ~ really started when I read this post and this one. The latter made me wonder why it is that we tend toward over simplifying our depictions of fantasy races; the former made me say, "Great,... Continue Reading →

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Demographics

EDIT: I found my mistake: seems I forgot to include racial ability modifiers in the NPC generator. Boy, is my face red... I'll leave this post (and those before it) as is. This is a process and it would be disingenuous of me to remove rior thoughts, especially if they're wrong. It'll take time before... Continue Reading →

Orcs

Orcs in my world have the following traits: Ability Scores: +1 Strength and -1 Intelligence. Scent: Orcs can detect and follow odors much like a dog or a pig. Orcs benefit from the Senses I skill regarding their ability to detect odors. They automatically detect the presence of creatures within 1d6-2 hexes. Finally, this ability also allows an... Continue Reading →

Elves

Let's look at elves. Elves in my world have the following traits: Ability Scores: +1 Dexterity and -1 Constitution. Improved Vision: Elves can see four times as far as a normal human under similar conditions. Line of sight to the horizon is limited by factors such as obstructions or the lay of the land, but... Continue Reading →

Dwarves

Let's start with races in our fantasy worlds. Fantasy races have always been a stand-in for real world race relations. Whether we agree with that assessment or not is immaterial; the fact remains that our audience will see some element of the human condition in the fantasy we present to them. If they don't, we've... Continue Reading →

Race and Culture

There's something that has always bothered me about fantasy literature and gaming: the narrowness of race and culture. At one time, we conceived of fantasy races ~ elves, dwarves, orcs, fairies, goblins, etc. ~ as idealized forms of human attributes. This makes sense: our only experience of this world is through the lens of humanity,... Continue Reading →

This got me thinking…

How do we decide or interpret ability scores? It's not like this is a new conversation or one without an obvious answer. Indeed, in this case, the simplest explanation is probably the best. But as I considered how to put it into words, it occurred to me that, while I have very clear rules for... Continue Reading →

Inclusiveness

​Living in the public eye means there will always be people who hate you, whether out of jealousy, projecting, or general self-loathing. It’s unfortunate, but you ignore it and move on because ultimately, if you’re happy and doing what you want to do, it doesn’t matter. Seeing recent conversations on such topics, and it’s curious... Continue Reading →

In case you were wondering…

By the way, this is one (among many) of the reasons I don't use alignment anymore. The game took place in the Masque of the Red Death setting, which is based on the Ravenloft campaign setting, which itself grew from the many publications related to the Domains of Dread, a collection of lands or nations... Continue Reading →

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