The Problem with Role-Playing

Maybe this is the tide turning: It's taken as a given that in most hobbies you do the hobby to enjoy it, and that you'll try your best to enjoy the process. Upon the foundation of that given, the hobbyists then talk about technique and finesse. ... in tabletop RPGs, I feel like there's a certain pushback (especially when... Continue Reading →

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A weed by any other name…

The elven word for "weed" translates to "a plant that has lost its home."

What the McGuffin?

What is the reason for this trope? In stories, it's a thing that moves the plot along. It's a tool that helps the reader get his characters motivated, leading to action, leading to an engaging story for the audience. This is all fine and good for a story, but we're not in the business of... Continue Reading →

The Cost of the Game

Francois offers a thought, tangentially related to this discussion, that piqued my interest: If you think it preferable for your players to start calculating individual percentage variations, or refer to a table that needs an Excel spreadsheet containing 150 entries (or more), in order to know what happens when their characters do not eat, that's... Continue Reading →

Rumors

A summary from the latest Master Class post: the DM is not responsible for giving the players an adventure. She is responsible for making the world within which the players act and seek adventure. What counts as being active? That's the distinction here and Alexis offers an example from his online game, helping to clarify... Continue Reading →

Deliberation

de·lib·er·a·tion noun 1. long and careful consideration or discussion. 2. slow and careful movement or thought. When and how do you apply this to your game? When you pick up the dice for a roll that could alter the course of everything, do you pause to look the players in the eyes? Do you speak... Continue Reading →

How Will You Die?

Contrary to what a certain commenter would (probably) have you believe, I'm not that much of an asshole. I'm opinionated. I'm generally right (until proven otherwise). These traits are overblown on the internet because there's no good way to present a strong opinion about something and come across as understanding of opposing views without appearing... Continue Reading →

What Comes After?

I've made it a point to argue that acting is not necessary in order to play a role-playing game. This is fundamentally because role-playing is defined as "the acting out of the part of a particular person or character," and, in the context of an RPG, that role ~ the person or character ~ is... Continue Reading →

Being a Better Player

There's a conversation taking place at the Tao of D&D, starting with the semantics of combat and moving in... a very different direction. Alexis shared a video about motivation, noting that player motivation cannot be viewed in the same way as, say, factory worker motivation. Please check out the discussion and the video, it's all... Continue Reading →

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