On the damage dice progression chart

Start with a blank Excel document. In the first cell, A1, write "dice." B1 = "die", C1 = "roll." Under "dice," list the numbers 1 through 20 in individual cells. Under "die," list the number 2. Repeat the list, 1-20, under "dice" next to 3 under "die." Repeat again for each of the traditional die... Continue Reading →

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On the question of flight

This is a topic you'll see around the 'net and D&D forums that I've never weighed in on. Mostly I considered it a non-issue because, let's face it, I haven't allowed flying PCs in my game since the days of "every splatbook, all the time," under 3rd Edition rules. I generally felt as other DMs... Continue Reading →

On the anatomy of class

To expand upon the last post, I feel it necessary to explore some basic assumptions about the game. I must ask the reader's patience ~ I am going to start from the very beginning and much of this might come across as needless. I shall endeavor to make its relevance clear. Knowing what we do... Continue Reading →

On the potential of D&D Beyond

Let's look at some numbers. I can't say with any certainty how many unique sales Wizards of the Coast has made since 5th Edition was launched. I also can't speak to how the latest version is doing (on a year-by-year basis) compared to 4th or 3rd Editions. These are the sorts of data points that... Continue Reading →

On developing your character

This is not an uncommon question online: How do I fully develop a Dungeons and Dragons character so their actions are in character? And the answers aren't necessarily bad. Choose a personality. Give your character a quirk. Know your character's motivation. Try to pick things that are distinct from yourself. Write a backstory. Answer a... Continue Reading →

On how to write a good RPG

In no particular order . . . Know your audience. The RPG industry is so diverse that it's critical you understand who you're writing your game for. If you assume your audience has never played an RPG before, you need an introduction. If your game does something that no other RPG has done before, you also... Continue Reading →

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