On dungeon architecture

https://twitter.com/markdrew/status/1068095919135047680 Brilliant observations in this thread. Read it. Learn. Expand your mind. How does this apply to D&D? There are real world dungeons that can serve as examples for our game. (warning: that link takes you to a Listverse article.) One of my personal favorites is the abode of one H.H. Holmes, considered the first... Continue Reading →

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On the use of food in a fantasy role-playing game

https://twitter.com/SimonTVesper/status/1064921794447097856 What I don't need to talk about, is the food itself or the culture that surrounds it. These are things you can find through other sources. YouTube videos about fantasy recipes (or this series about 18th century American culture). Examples of rations according to common D&D races. Cookbooks about the preferred meals of fantasy... Continue Reading →

On my disdain for the “popular”

"I hate [Critical Role], as a sentence, voices a complex opinion on cultural trends in [D&D] and aligns the speaker with ... all that [CR] represents. They resent [CR], the concept. [CR], the actual [group], is of secondary importance."

On the potential of D&D Beyond

Let's look at some numbers. I can't say with any certainty how many unique sales Wizards of the Coast has made since 5th Edition was launched. I also can't speak to how the latest version is doing (on a year-by-year basis) compared to 4th or 3rd Editions. These are the sorts of data points that... Continue Reading →

On the material component system

Inspiration struck yet again. The key to a sustainable ~ in this case, referring to the player's ability to effectively use without burnout or boredom ~ set of rules for material spell components is to make them optional. Of course, I said as much before. Where inspiration struck me was when I realized that I... Continue Reading →

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