How do you make a good D&D podcast?

Lately, I've been arguing with people online (no surprise there) about the quality of D&D "actual play" podcasts and videos. There's much to say about them but little that ties them all together. One will have poor sound quality, another is in bad need of editing; but these are technical details that frustrate the one... Continue Reading →

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Choose Your Weapon

Historically, my dice have always sucked. I picked dice for their ascetic appeal. (Chessex was my preferred brand, and I purchased more than just dice from them ~ my favorite product was a wet erase, vinyl map; grids on one side, hexes on the other.) Unfortunately, as a player, this meant that I pretty much... Continue Reading →

Oh, so close…

I like Matt Colville's work. He has good advice, even if he feels the need to couch it in language that's more palatable to the sensitive viewer. I wish he would be more consistent with his views. It'd be nice if he was a little more critical. And I'm expecting the Strongholds and Followers book... Continue Reading →

How Will You Die?

Contrary to what a certain commenter would (probably) have you believe, I'm not that much of an asshole. I'm opinionated. I'm generally right (until proven otherwise). These traits are overblown on the internet because there's no good way to present a strong opinion about something and come across as understanding of opposing views without appearing... Continue Reading →

What Comes After?

I've made it a point to argue that acting is not necessary in order to play a role-playing game. This is fundamentally because role-playing is defined as "the acting out of the part of a particular person or character," and, in the context of an RPG, that role ~ the person or character ~ is... Continue Reading →

The Ivory Tower

Alignment languages: an¬†artifact of a previous era,¬†based on nonsensical notions cobbled together through a handful of literary sources (and not very good ones at that). And yet... The way Noisms puts it, I'm tempted to dive in. Personally, I believe that good/evil, right/wrong, and so on, are very real things. Objectively real. If all people... Continue Reading →

Power Curves

After writing about dwarves and elves and orcs, I started musing about halflings. Since I don't treat them as a race and can't comment on halfling "culture," I thought I would explain my process for character generation, and how the player might be a twin and get to play two characters at once, or he... Continue Reading →

The search continues…

I come across a piece like this and it piques my interest. A dynamic framework for conceptualizing a character's thoughts that helps to inform their actions? Yes, please. The writer in me wants more. Then I check the links and see who we're referencing... And a little part of me dies inside. To summarize the... Continue Reading →

More About Dwarves

Where I have recently adjusted my view on elven physiology, I'm now considering a similar adjustment to dwarves, but to the exact opposite extreme. What if dwarves, unlike humans, were born with clearly defined gender characteristics? Furthermore, let's assume that dwarves experience no variation in gender identity or sexuality. Dwarves are either male or female,... Continue Reading →

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