Podcasts and Blogging

It's been a couple weeks since the last post but I want to assure the reader that I am not going anywhere. This is, unfortunately, part of the natural ebb and flow that is life. Work has taken much of my time lately; of course, family is always important; and I've been working with a... Continue Reading →

Back to Basics…

It's an issue that's been addressed in a variety of forums with a range of opinions, all trying to get at the answer to a seemingly important question: what are hit points? I can answer this question. In fact, it's been answered by people who are far more eloquent and educated than I; but because... Continue Reading →

It’s Come Up Once or Twice…

...and it's a topic that we, as DMs, continue to struggle with. Which version of the game do you use? The answer doesn't really matter. I suspect there are DMs who can make 4e work for their game. It's possible I could play in such a game and not feel the need to burn my... Continue Reading →

How to Make Alignment Work

And here I thought I had nothing more to say... Let's assume we're building an RPG from scratch. We don't know the exact details of the setting - probably something with mid- to high-levels of magic. Enough to make it fairly common but not so common that "magic stores" are a thing. And we don't... Continue Reading →

Identify III

We've established that magic item identification should be possible through simple observation. This rule applies to constant items, those with "always on" powers or abilities. What of other items, those that require deliberate action to use? Let's start with the rules from 3rd Edition for magic item activation. I've found that, for all its faults,... Continue Reading →

Coins

I want to write more for this page, to perhaps write a FAQ or something similar, but I'm stuck on the notion that I've answered all my own questions. I feel as though it's succinct and direct, and that it accomplishes the goal, that being to have a definition to work from. Barring feedback or... Continue Reading →

Metagaming

Anyone who spends more than a few moments listening and critically evaluating this video will realize that the speaker is employing age-old rhetoric designed to belittle and break down the listener, to the point where you're willing to accept his premise, which is, "This thing is totally bad except when I say it's good because... Continue Reading →

Experience

What is experience? practical┬ácontact with and observation of facts or events the knowledge or skill acquired by experience over a period of time, especially that gained in a particular profession by someone at work an event or occurrence that leaves an impression on someone By profession, I'm an industrial engineer and an officer in the... Continue Reading →

A Culture of Mediocrity

I am at once compelled to rant and rave, frothing at the mouth over the state of our hobby, the lack of real representation or leadership, and the constant perception of roleplaying as, if not a weird pastime, still a less-than-acceptable one. Yet there is that small part of me that cautions restraint. It tells... Continue Reading →

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