Random Encounters

Yeah, kinda like that. I'm not saying this sort of shit doesn't happen in real life. This picture is testament to that. I'm saying there's a difference between this and what we think random encounters are (or should be) in D&D. Take the most basic example: a bear or pack of wolves. How long have... Continue Reading →

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Innovation

I write about how I can apply psychology to D&D magic, thus making a more realistic, comprehensive and engaging game, and I hear not a peep. I accuse DMs of cheating ~ nay, I demonstrate that DMs are willing to admit they cheat and that there's nothing wrong with it! ~ and my feed blows... Continue Reading →

Cheater, Cheater

I don't know how many people play D&D, let alone how many DMs are out there, but I figure a Facebook group with over 18,000 members is probably a fair representation of the hobby ~ which means the hobby is in serious trouble. I joined the group a couple of months ago. I left two... Continue Reading →

Reworking Magic

I've been working over the spells in AD&D, tweaking them for my game, and I keep finding myself drawn a simple yet devilishly complex problem. Simple because it's easy to look at the list of spells and say, "Well that doesn't make sense." Complex because the solutions I keep leaning to are... well, complex. The... Continue Reading →

Podcasts and Blogging

It's been a couple weeks since the last post but I want to assure the reader that I am not going anywhere. This is, unfortunately, part of the natural ebb and flow that is life. Work has taken much of my time lately; of course, family is always important; and I've been working with a... Continue Reading →

Back to Basics…

It's an issue that's been addressed in a variety of forums with a range of opinions, all trying to get at the answer to a seemingly important question: what are hit points? I can answer this question. In fact, it's been answered by people who are far more eloquent and educated than I; but because... Continue Reading →

It’s Come Up Once or Twice…

...and it's a topic that we, as DMs, continue to struggle with. Which version of the game do you use? The answer doesn't really matter. I suspect there are DMs who can make 4e work for their game. It's possible I could play in such a game and not feel the need to burn my... Continue Reading →

How to Make Alignment Work

And here I thought I had nothing more to say... Let's assume we're building an RPG from scratch. We don't know the exact details of the setting - probably something with mid- to high-levels of magic. Enough to make it fairly common but not so common that "magic stores" are a thing. And we don't... Continue Reading →

Identify III

We've established that magic item identification should be possible through simple observation. This rule applies to constant items, those with "always on" powers or abilities. What of other items, those that require deliberate action to use? Let's start with the rules from 3rd Edition for magic item activation. I've found that, for all its faults,... Continue Reading →

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