On the use of food in a fantasy role-playing game

https://twitter.com/SimonTVesper/status/1064921794447097856 What I don't need to talk about, is the food itself or the culture that surrounds it. These are things you can find through other sources. YouTube videos about fantasy recipes (or this series about 18th century American culture). Examples of rations according to common D&D races. Cookbooks about the preferred meals of fantasy... Continue Reading →


On the mechanics of race

Let's dig into this, shall we? https://twitter.com/POCGamer/status/1068612079500767232 PanzerLion is specifically referring to Pathfinder 2e rules for "half-" races, but the issues are common throughout all versions of the game. It's no secret that D&D has struggled with racism (specifically, how it depicts non-humans races). In many ways, it's a product of its time and while... Continue Reading →

On the potential of D&D Beyond

Let's look at some numbers. I can't say with any certainty how many unique sales Wizards of the Coast has made since 5th Edition was launched. I also can't speak to how the latest version is doing (on a year-by-year basis) compared to 4th or 3rd Editions. These are the sorts of data points that... Continue Reading →

On some peace of mind.

I'm taking a break. This #GamerGate bullshit is starting to wear on me. Yes, I understand that there are (or were) concerns about the quality of work from game journalists and news outlets. Yes, I understand that certain critics and schools of criticism aren't always careful about how they critique art. I understand that games... Continue Reading →

On economic relationships

I have this idea in my head about how my economic model works. The linked article is the long(er) description; a (very) brief summary might be: Map a region. Assign resources, references and markets. Record data into a spreadsheet that calculates relative value for a given product. Run [the program] to produce an output in... Continue Reading →

The Philosophy of Magic: Games

Remember, we're playing a game. It's important to draw a connection between the fantasy of the game world and our real world if only because it's the experience of our players. We want to leverage that experience and familiarity to make our jobs a little easier. In the end, we want our systems and references to... Continue Reading →

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