On the use of food in a fantasy role-playing game

https://twitter.com/SimonTVesper/status/1064921794447097856 What I don't need to talk about, is the food itself or the culture that surrounds it. These are things you can find through other sources. YouTube videos about fantasy recipes (or this series about 18th century American culture). Examples of rations according to common D&D races. Cookbooks about the preferred meals of fantasy... Continue Reading →

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On the mechanics of race

Let's dig into this, shall we? https://twitter.com/POCGamer/status/1068612079500767232 PanzerLion is specifically referring to Pathfinder 2e rules for "half-" races, but the issues are common throughout all versions of the game. It's no secret that D&D has struggled with racism (specifically, how it depicts non-humans races). In many ways, it's a product of its time and while... Continue Reading →

On the material component system

Inspiration struck yet again. The key to a sustainable ~ in this case, referring to the player's ability to effectively use without burnout or boredom ~ set of rules for material spell components is to make them optional. Of course, I said as much before. Where inspiration struck me was when I realized that I... Continue Reading →

On some peace of mind.

I'm taking a break. This #GamerGate bullshit is starting to wear on me. Yes, I understand that there are (or were) concerns about the quality of work from game journalists and news outlets. Yes, I understand that certain critics and schools of criticism aren't always careful about how they critique art. I understand that games... Continue Reading →

The Philosophy of Magic: Games

Remember, we're playing a game. It's important to draw a connection between the fantasy of the game world and our real world if only because it's the experience of our players. We want to leverage that experience and familiarity to make our jobs a little easier. In the end, we want our systems and references to... Continue Reading →

The Philosophy of Magic: Schools

Given that cultural progression, in social developments and technology, come about both within the isolated sphere of a given culture and as a direct result of exposure to other cultures (through exploration, trade and conquest), it's difficult to say which of the eight classic schools of magic came first. Obviously there's a connection between the... Continue Reading →

On the hierarchy of illusion magic

If the reader will recall, I wrote before about the need to categorize magic according to principles drawn from modern observations and scientific understanding. A counter-argument came to me that I want to explore. We might argue that the literature ~ in fantasy fiction, mostly, but also in RPG products ~ doesn't support this approach. Further,... Continue Reading →

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