Reworking Magic

I've been working over the spells in AD&D, tweaking them for my game, and I keep finding myself drawn a simple yet devilishly complex problem. Simple because it's easy to look at the list of spells and say, "Well that doesn't make sense." Complex because the solutions I keep leaning to are... well, complex. The... Continue Reading →

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It’s Come Up Once or Twice…

...and it's a topic that we, as DMs, continue to struggle with. Which version of the game do you use? The answer doesn't really matter. I suspect there are DMs who can make 4e work for their game. It's possible I could play in such a game and not feel the need to burn my... Continue Reading →

Identify III

We've established that magic item identification should be possible through simple observation. This rule applies to constant items, those with "always on" powers or abilities. What of other items, those that require deliberate action to use? Let's start with the rules from 3rd Edition for magic item activation. I've found that, for all its faults,... Continue Reading →

Coins

I want to write more for this page, to perhaps write a FAQ or something similar, but I'm stuck on the notion that I've answered all my own questions. I feel as though it's succinct and direct, and that it accomplishes the goal, that being to have a definition to work from. Barring feedback or... Continue Reading →

Experience

What is experience? practical contact with and observation of facts or events the knowledge or skill acquired by experience over a period of time, especially that gained in a particular profession by someone at work an event or occurrence that leaves an impression on someone By profession, I'm an industrial engineer and an officer in the... Continue Reading →

Identify II

I realized, after writing my first thoughts on the identify spell, that I hadn't really defined the rule for item identification through mundane means. In order to define a spell - to provide carefully considered and well-written rules for a power that changes the way things work - you have to first know how things work... Continue Reading →

Foundation III

There's an interesting post about XP at Delta's Hotspot, where he discusses levels and XP and why it's built that way and whether wizards should require more XP than fighters and how the crap are people still talking about this shite like it's the fucking Bible? Sure, there's a lot of discussion about earlier editions of the... Continue Reading →

Identify

As promised. And some insight from the Tao of D&D. Justin Alexander has a number of excellent articles on gaming, for a variety of genres and games. Specifically, it's this one that caught my eye recently. It got me to thinking about the process by which the DM shares information with the players. Let's address the bottom line up front:... Continue Reading →

Foundation II

I did a podcast this past Sunday - and I'll provide a link once it's online - where I met with a friend I haven't seen in several years. His schtick is that he invites people to decide the content for his podcast, without his input and without his knowledge, such that he doesn't know... Continue Reading →

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