Rumors

A summary from the latest Master Class post: the DM is not responsible for giving the players an adventure. She is responsible for making the world within which the players act and seek adventure. What counts as being active? That's the distinction here and Alexis offers an example from his online game, helping to clarify... Continue Reading →

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More on Behavior

Some will realize that I've already been building up a system that guarantees the player can do a large variety of small, skill-based things, which I call my sage system.  I might have already created a "gambling" ability that included "being able to buy into a game." Some have realized this and some have begun... Continue Reading →

Thresholds

I've been puzzling how to handle social interactions in the game. When a player approaches an NPC, it's often with a specific objective in mind. The players aren't out there to make small talk or to socialize or engage in pleasant niceties. While some of us aim to recreate these interactions, the reality is that... Continue Reading →

Writing Rules

Let's get one step ahead and see what we can come up with. To paraphrase: Incorporate time and space. Produce more than one possible path to success. Spread out the dice rolls. Produce a reward that encourages participation. The rules should simulate the real world without bogging down the game. I probably don't fully grasp... Continue Reading →

Reworking Magic

I've been working over the spells in AD&D, tweaking them for my game, and I keep finding myself drawn a simple yet devilishly complex problem. Simple because it's easy to look at the list of spells and say, "Well that doesn't make sense." Complex because the solutions I keep leaning to are... well, complex. The... Continue Reading →

It’s Come Up Once or Twice…

...and it's a topic that we, as DMs, continue to struggle with. Which version of the game do you use? The answer doesn't really matter. I suspect there are DMs who can make 4e work for their game. It's possible I could play in such a game and not feel the need to burn my... Continue Reading →

Identify III

We've established that magic item identification should be possible through simple observation. This rule applies to constant items, those with "always on" powers or abilities. What of other items, those that require deliberate action to use? Let's start with the rules from 3rd Edition for magic item activation. I've found that, for all its faults,... Continue Reading →

Coins

I want to write more for this page, to perhaps write a FAQ or something similar, but I'm stuck on the notion that I've answered all my own questions. I feel as though it's succinct and direct, and that it accomplishes the goal, that being to have a definition to work from. Barring feedback or... Continue Reading →

Experience

What is experience? practical┬ácontact with and observation of facts or events the knowledge or skill acquired by experience over a period of time, especially that gained in a particular profession by someone at work an event or occurrence that leaves an impression on someone By profession, I'm an industrial engineer and an officer in the... Continue Reading →

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