Reworking Magic

I've been working over the spells in AD&D, tweaking them for my game, and I keep finding myself drawn a simple yet devilishly complex problem. Simple because it's easy to look at the list of spells and say, "Well that doesn't make sense." Complex because the solutions I keep leaning to are... well, complex. The... Continue Reading →

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Identify III

We've established that magic item identification should be possible through simple observation. This rule applies to constant items, those with "always on" powers or abilities. What of other items, those that require deliberate action to use? Let's start with the rules from 3rd Edition for magic item activation. I've found that, for all its faults,... Continue Reading →

Identify II

I realized, after writing my first thoughts on the identify spell, that I hadn't really defined the rule for item identification through mundane means. In order to define a spell - to provide carefully considered and well-written rules for a power that changes the way things work - you have to first know how things work... Continue Reading →

Identify

As promised. And some insight from the Tao of D&D. Justin Alexander has a number of excellent articles on gaming, for a variety of genres and games. Specifically, it's this one that caught my eye recently. It got me to thinking about the process by which the DM shares information with the players. Let's address the bottom line up front:... Continue Reading →

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