Writing Rules

Let's get one step ahead and see what we can come up with. To paraphrase: Incorporate time and space. Produce more than one possible path to success. Spread out the dice rolls. Produce a reward that encourages participation. The rules should simulate the real world without bogging down the game. I probably don't fully grasp... Continue Reading →

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Random Encounters

Yeah, kinda like that. I'm not saying this sort of shit doesn't happen in real life. This picture is testament to that. I'm saying there's a difference between this and what we think random encounters are (or should be) in D&D. Take the most basic example: a bear or pack of wolves. How long have... Continue Reading →

Fuck Your Tricks

Monsters tricks. A sure sign that the DM is a dick This is why your D&D sucks shit: because you're sitting behind a screen, hiding your dice, giggling like a school girl about how much smarter you are than the players. "Hehe, the rogue forgot to say he was performing some obscure task for no reason, time to... Continue Reading →

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