On the new dungeon ecology

Bear with me on this one. It will take a moment to organize my thoughts, but I can assure the reader, I am going somewhere with all of this. I wanted to write about using real-world data to develop a system for populating a particular type of dungeon. We have a lot of information about... Continue Reading →

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On the destiny of giants

I feel that I missed something in my last post. Some tie or connection to help the reader see my thought process; something that would benefit you in developing your game, by showing how you might go about designing a new element or redesigning something old. As of this writing, it still escapes me, so... Continue Reading →

On the hierarchy of intellect

How do we represent different intelligence ratings in NPCs and monsters? I wrote before (briefly) about defining monster intelligence ratings. It was in reference to defining a system or process for writing magic spells, and didn't spend too much time on it. It's been percolating around my brain since then, inspiring pieces this like but... Continue Reading →

On the baseline for mental health

I was going to hold off on a post about dominate and mental control magic, being that I'm still working through my spell lists, but I came across a forum thread that put forth an interesting notion: what does it take to produce extreme mental trauma? EDIT: The rule concerning Morale was originally written incorrectly.... Continue Reading →

Writing Rules

Let's get one step ahead and see what we can come up with. To paraphrase: Incorporate time and space. Produce more than one possible path to success. Spread out the dice rolls. Produce a reward that encourages participation. The rules should simulate the real world without bogging down the game. I probably don't fully grasp... Continue Reading →

Random Encounters

Yeah, kinda like that. I'm not saying this sort of shit doesn't happen in real life. This picture is testament to that. I'm saying there's a difference between this and what we think random encounters are (or should be) in D&D. Take the most basic example: a bear or pack of wolves. How long have... Continue Reading →

Fuck Your Tricks

Monsters tricks. A sure sign that the DM is a dick This is why your D&D sucks shit: because you're sitting behind a screen, hiding your dice, giggling like a school girl about how much smarter you are than the players. "Hehe, the rogue forgot to say he was performing some obscure task for no reason, time to... Continue Reading →

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