On the new dungeon ecology

Bear with me on this one. It will take a moment to organize my thoughts, but I can assure the reader, I am going somewhere with all of this. I wanted to write about using real-world data to develop a system for populating a particular type of dungeon. We have a lot of information about... Continue Reading →

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Writing Rules

Let's get one step ahead and see what we can come up with. To paraphrase: Incorporate time and space. Produce more than one possible path to success. Spread out the dice rolls. Produce a reward that encourages participation. The rules should simulate the real world without bogging down the game. I probably don't fully grasp... Continue Reading →

Random Encounters

Yeah, kinda like that. I'm not saying this sort of shit doesn't happen in real life. This picture is testament to that. I'm saying there's a difference between this and what we think random encounters are (or should be) in D&D. Take the most basic example: a bear or pack of wolves. How long have... Continue Reading →

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