More on Behavior

Some will realize that I've already been building up a system that guarantees the player can do a large variety of small, skill-based things, which I call my sage system.  I might have already created a "gambling" ability that included "being able to buy into a game." Some have realized this and some have begun... Continue Reading →

Advertisements

Influencing NPC Behavior

I think I have a solution. It requires testing ~ and I'm in no position to test it anytime soon. It's very situational ~ most of the time, the DM won't need these rules because she knows how her NPCs will respond to the players. But sometimes, there's a chance. There's no chance that the... Continue Reading →

Create a free website or blog at WordPress.com.

Up ↑