On the permeability of the role-playing process

One of the worst things I've had to endure is someone explaining a game badly. (okay, yes, that's clearly hyperbole. I've gone through worse experiences, most of which don't even begin to compare to some of the horror out there in the world. but that's not the point of this post; I trust the reader... Continue Reading →

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On the difficulty of “acting in character”

https://twitter.com/AndreasPischner/status/1059213145435267077 What does it mean to "act in character?" This is a fairly common point of discussion among online communities. Often, it turns up where a player or a GM is concerned about metagaming, or the perception that they're acting on knowledge that their character could not possibly possess. But it's just as likely that... Continue Reading →

On the influence of a community

I came to an interesting revelation yesterday. I've been watching YouTube videos here and there, mostly critiques and commentaries on film, games and books. Some of the more entertaining material ventures into political and philosophical discourse between . . . well, between the rational and irrational. Most of it is trash, honestly, but I like... Continue Reading →

On the fantasy race as “other”

Plot Points brings up an interesting question in their episode about drow elves: "Are the Drow too weighted down by racist associations to be a part of D&D in the 21st century?" I recommend listening to the episode to get their full take. For myself, the short answer is, "No." A slightly longer answer is,... Continue Reading →

On the utility of realism in the game

In this podcast, the hosts make a . . . less than compelling argument against realism in role-playing. Wait, hold on . . . that's not fair. Dungeon Master of None isn't saying that we should not have realism in RPGs. They're saying we shouldn't accept realism as an argument when it promotes shitty behavior and... Continue Reading →

On the purpose of role-playing games

I wrote a definition for role-playing games, focusing on early versions and emphasizing the idea that "role" pertains to an individual's job or function within the group. While I feel that that's a good definition, I recognize that it doesn't apply to a lot of games that people would otherwise consider RPGs. C'est la vie, perhaps,... Continue Reading →

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