de·lib·er·a·tion noun 1. long and careful consideration or discussion. 2. slow and careful movement or thought. When and how do you apply this to your game? When you pick up the dice for a roll that could alter the course of everything, do you pause to look the players in the eyes? Do you speak... Continue Reading →


Let’s Play Pretend

I must ask the reader's patience for this post: the recent discussion has put into my mind the need to provide examples that better illustrate my points. All too often, I feel that we get lost when discussing hypothetical situations. These discussions would benefit the most from actual examples, but given how complicated things can... Continue Reading →

Choose Your Weapon

Historically, my dice have always sucked. I picked dice for their ascetic appeal. (Chessex was my preferred brand, and I purchased more than just dice from them ~ my favorite product was a wet erase, vinyl map; grids on one side, hexes on the other.) Unfortunately, as a player, this meant that I pretty much... Continue Reading →

In case you were wondering…

By the way, this is one (among many) of the reasons I don't use alignment anymore. The game took place in the Masque of the Red Death setting, which is based on the Ravenloft campaign setting, which itself grew from the many publications related to the Domains of Dread, a collection of lands or nations... Continue Reading →

Bunch of savages in this town…

From Wikipedia: Psychopathy, sometimes considered synonymous with sociopathy*, is traditionally defined as a personality disorder characterized by persistent antisocial behavior, impaired empathy, impaired remorse, bold, disinhibited [sic], and egotistical traits. Sounds like a player character to me. * Let's take a moment to recognize that this is not going to be a discussion of psychological conditions from an academic viewpoint. I understand that psychopath... Continue Reading →

Being a Better Player

There's a conversation taking place at the Tao of D&D, starting with the semantics of combat and moving in... a very different direction. Alexis shared a video about motivation, noting that player motivation cannot be viewed in the same way as, say, factory worker motivation. Please check out the discussion and the video, it's all... Continue Reading →

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