Deliberation

de·lib·er·a·tion noun 1. long and careful consideration or discussion. 2. slow and careful movement or thought. When and how do you apply this to your game? When you pick up the dice for a roll that could alter the course of everything, do you pause to look the players in the eyes? Do you speak... Continue Reading →

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Let’s Play Pretend

I must ask the reader's patience for this post: the recent discussion has put into my mind the need to provide examples that better illustrate my points. All too often, I feel that we get lost when discussing hypothetical situations. These discussions would benefit the most from actual examples, but given how complicated things can... Continue Reading →

Oh, so close…

I like Matt Colville's work. He has good advice, even if he feels the need to couch it in language that's more palatable to the sensitive viewer. I wish he would be more consistent with his views. It'd be nice if he was a little more critical. And I'm expecting the Strongholds and Followers book... Continue Reading →

How Will You Die?

Contrary to what a certain commenter would (probably) have you believe, I'm not that much of an asshole. I'm opinionated. I'm generally right (until proven otherwise). These traits are overblown on the internet because there's no good way to present a strong opinion about something and come across as understanding of opposing views without appearing... Continue Reading →

What Comes After?

I've made it a point to argue that acting is not necessary in order to play a role-playing game. This is fundamentally because role-playing is defined as "the acting out of the part of a particular person or character," and, in the context of an RPG, that role ~ the person or character ~ is... Continue Reading →

What is the Problem?

As Alexis suggests in this week's Authentic Role-Play Podcast, we may be going about this all wrong. There's a surge of interest in D&D, to be certain ~ though personally I suspect it's no different than the surge that gave birth to the OSR, or the blogosphere in general, or the internet ~ and before... Continue Reading →

More on Behavior

Some will realize that I've already been building up a system that guarantees the player can do a large variety of small, skill-based things, which I call my sage system.  I might have already created a "gambling" ability that included "being able to buy into a game." Some have realized this and some have begun... Continue Reading →

Bunch of savages in this town…

From Wikipedia: Psychopathy, sometimes considered synonymous with sociopathy*, is traditionally defined as a personality disorder characterized by persistent antisocial behavior, impaired empathy, impaired remorse, bold, disinhibited [sic], and egotistical traits. Sounds like a player character to me. * Let's take a moment to recognize that this is not going to be a discussion of psychological conditions from an academic viewpoint. I understand that psychopath... Continue Reading →

Being a Better Player

There's a conversation taking place at the Tao of D&D, starting with the semantics of combat and moving in... a very different direction. Alexis shared a video about motivation, noting that player motivation cannot be viewed in the same way as, say, factory worker motivation. Please check out the discussion and the video, it's all... Continue Reading →

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