Magic on the Battlefield: Hypnotic Pattern

  Oh, this is a good one. Per AD&D rules, hypnotic pattern has a range of 30 yards (almost 100 feet) and affects an area the size of a 30-foot cube. It will affect a maximum of 24 hit dice worth of creatures; the targets are allowed a saving throw; and it lasts as long as... Continue Reading →

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Goblins

As in, the comic. They're doing a Kickstarter to raise money for an animated version. I recommend checking it out. Silly? Yes. Immature? Absolutely. Represents the things that are wrong with the game? In so many ways. But the writing is good and the characters are endearing and there's a decent cast of actors lined... Continue Reading →

Masterwork

Let's see now... I started playing in 1992. I was living in the United Arab Emirates. The thing that sticks out in my mind, whenever I think back on those years, was how damn hot it was. Like, really fucking hot. Hot enough that I developed a severe dislike for cold weather. It was 45... Continue Reading →

Quora

One of my latest activities has been to address D&D topics at Quora. Here are a few of the questions I've answered... How to play D&D on a budget What are some criticisms of D&D? and... I dread the thought of killing player characters... And of course I put this question forth - What is Meta-Gaming -... Continue Reading →

A Host of Problems

Food for thought. I think you've seen this before in our hobby. It's not just the usual d!(|{$ being a$$#*|-&$: it's also the insistence that all forms of role-playing are equal; that you don't need to work hard to be a better DM or player; that it's not possible for D&D to be "a good... Continue Reading →

Process

I can't recall exactly which book it's in - Mere Christianity or The Abolition of Man - but C.S. Lewis wrote something about human nature that struck a chord with me. To paraphrase: we all go through a cycle where our outlook waxes and wanes, and our emotions follow suit. We may ride the high... Continue Reading →

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