Rewards: Toys

Of all the sins of all the editions ~ and there have been many ~ I think the worst is probably 3rd Edition's implied magic item economy. For those unfamiliar, AD&D had guidelines in the DMG (or maybe it was a supplement; I can't remember, honestly, but I know I saw it somewhere) for making... Continue Reading →

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Edition Politics

It's not a war. It's a political debate. And neither side has ever bothered to listen to the other, just like in real politics. Take this exchange as an example: Now, clearly, a solution to the issue is to make spellcasters pay in some manner for their spells. There are ways to make it harder... Continue Reading →

Pulling the Goalie

Gladwell's latest Revisionist History podcast. As always, you should listen to the whole thing. For our purposes, the following points are the most relevant: In hockey, you pull the goalie when you're certain that it's worth the risk to leave your goal undefended, in order to increase you chances of scoring and winning the game.... Continue Reading →

Rewards: Power

I swear, these are coming up at random. This question was added just today (as I'm writing) and it's already got three answers. And the next day, that number jumped to seven, including the one I wrote. That will probably change again by the time I post this, so take it with a grain of... Continue Reading →

Rewards: Gold

This is a great question. I wrote an answer but it was a short one. Other people have weighed in and I didn't want to repeat the points already made. But there's a bit of a disconnect in these answers. The answers seem to cluster around a few key ideas. The first of these, and... Continue Reading →

The Cost of the Game

Francois offers a thought, tangentially related to this discussion, that piqued my interest: If you think it preferable for your players to start calculating individual percentage variations, or refer to a table that needs an Excel spreadsheet containing 150 entries (or more), in order to know what happens when their characters do not eat, that's... Continue Reading →

To Be Honest…

I feel like I've been a bit of a prick. (And in case you haven't seen it yet, here's my shameless plug for the latest Authentic Role-play podcast, starring yours truly.) If you've read my earliest posts, you'll see that I'm not always a nice person. There's a reason for that, but it's one that I'm conflicted about. See,... Continue Reading →

The search continues…

I come across a piece like this and it piques my interest. A dynamic framework for conceptualizing a character's thoughts that helps to inform their actions? Yes, please. The writer in me wants more. Then I check the links and see who we're referencing... And a little part of me dies inside. To summarize the... Continue Reading →

Being a Better Player

There's a conversation taking place at the Tao of D&D, starting with the semantics of combat and moving in... a very different direction. Alexis shared a video about motivation, noting that player motivation cannot be viewed in the same way as, say, factory worker motivation. Please check out the discussion and the video, it's all... Continue Reading →

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