Identify II

I realized, after writing my first thoughts on the identify spell, that I hadn't really defined the rule for item identification through mundane means. In order to define a spell - to provide carefully considered and well-written rules for a power that changes the way things work - you have to first know how things work... Continue Reading →

Foundation III

There's an interesting post about XP at Delta's Hotspot, where he discusses levels and XP and why it's built that way and whether wizards should require more XP than fighters and how the crap are people still talking about this shite like it's the fucking Bible? Sure, there's a lot of discussion about earlier editions of the... Continue Reading →

Identify

As promised. And some insight from the Tao of D&D. Justin Alexander has a number of excellent articles on gaming, for a variety of genres and games. Specifically, it's this one that caught my eye recently. It got me to thinking about the process by which the DM shares information with the players. Let's address the bottom line up front:... Continue Reading →

Foundation II

I did a podcast this past Sunday - and I'll provide a link once it's online - where I met with a friend I haven't seen in several years. His schtick is that he invites people to decide the content for his podcast, without his input and without his knowledge, such that he doesn't know... Continue Reading →

The Hidden Game

I'm not going to address this topic any more than necessary. It's been beaten to death; there are many sources available for the reader to peruse; and if you haven't decided by now that alignment needs to be thrown out of your game, then I suggest you stop reading and move on to something that's... Continue Reading →

Process

I can't recall exactly which book it's in - Mere Christianity or The Abolition of Man - but C.S. Lewis wrote something about human nature that struck a chord with me. To paraphrase: we all go through a cycle where our outlook waxes and wanes, and our emotions follow suit. We may ride the high... Continue Reading →

This

This is why I write. This is why I want to write. This is why I beat myself up for not writing, for not sticking with my plans and for not being disciplined enough to actually accomplish anything. It's why I agonize over my dreams, why I obsess about worlds that could be. And it... Continue Reading →

All the Work Again…

Delta's house rules concerning clerics: there are no clerics. And here's my response to each of his reasons... (Disclaimer: Yes, of course he can run his game however he wants. And I'm sure that his game is well run, judging by the quality of the content on his blog. My thoughts are outlined below because... Continue Reading →

All the Work…

Let's keep this going, shall we? "Gods, clerics, and holy spells cause logistical problems. If you can heal, cure disease, and resurrect, then do leaders die? Are their [sic] epidemics? Does each god have a portfolio? Is that a lot of extra work? Are gods, gods or just beings on a power-level beyond characters? Does Healing... Continue Reading →

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