On the soft and squishy heroic character

Following Alexis' example, I'm compiling my rules for "publication" online. At present, the site is limited to invitation. When I'm ready to run again, I'll make it available to my players. I intend to share it with the public but I need to produce enough content that I feel it's worth it to the general... Continue Reading →

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Rewards: Purpose

Let's play a game. I initially conceived of this as a traditional role-playing game. I never got to run it and it's been in the back of my mind for years. I can see it being a computer game, given the games we have today, but as I have no knowledge of coding games and... Continue Reading →

On the proper use of analogy

I can't say that I entirely agree with Noisms' main point. Certainly, he's correct that too much focus on the analogy ~ whatever form that may take ~ can easily lead the viewer to a point where darkness is his only friend because he has his head too far up his own ass. Lord knows I've... Continue Reading →

On the destiny of giants

I feel that I missed something in my last post. Some tie or connection to help the reader see my thought process; something that would benefit you in developing your game, by showing how you might go about designing a new element or redesigning something old. As of this writing, it still escapes me, so... Continue Reading →

More on the interactive story

There's a trend in the "indie RPG scene" embracing narrative mechanics ~ that is, a game rule that gives the player control over the game beyond what their character is immediately capable of influencing. Most character skills or abilities can be summed up as: you have something written on your character sheet; something happens in... Continue Reading →

Rewards: Novelty

This is a tough one. So far, I've been able to offer some advice on addressing the challenges of treasure and magic items in the game. I've chastised the general D&D community for thinking it's possible to give the players too much gold or power. I also threw out some thoughts on how to make... Continue Reading →

On the need for contribution

In response to a conversation at the Tao of D&D, Matt wrote: . . . in D&D, we need better DMs. We need better tools to teach DMs how to gage [sic] their table, how to open conversations, and how to care for the people around them. But we both know that Paizo and WoTC don't... Continue Reading →

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