Tinker, Tailor, Soldier, Spy

Following up on the last post, let's take a moment to better define the game. I propose a five-level categorization system. Each level is assumed to build upon the previous (the exception being the third level which offers additional rules systems that can be added to a game as the DM desires). We can use... Continue Reading →

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Innovation

I write about how I can apply psychology to D&D magic, thus making a more realistic, comprehensive and engaging game, and I hear not a peep. I accuse DMs of cheating ~ nay, I demonstrate that DMs are willing to admit they cheat and that there's nothing wrong with it! ~ and my feed blows... Continue Reading →

A Culture of Mediocrity

I am at once compelled to rant and rave, frothing at the mouth over the state of our hobby, the lack of real representation or leadership, and the constant perception of roleplaying as, if not a weird pastime, still a less-than-acceptable one. Yet there is that small part of me that cautions restraint. It tells... Continue Reading →

All the Work Again…

Delta's house rules concerning clerics: there are no clerics. And here's my response to each of his reasons... (Disclaimer: Yes, of course he can run his game however he wants. And I'm sure that his game is well run, judging by the quality of the content on his blog. My thoughts are outlined below because... Continue Reading →

All the Work…

Let's keep this going, shall we? "Gods, clerics, and holy spells cause logistical problems. If you can heal, cure disease, and resurrect, then do leaders die? Are their [sic] epidemics? Does each god have a portfolio? Is that a lot of extra work? Are gods, gods or just beings on a power-level beyond characters? Does Healing... Continue Reading →

An Apology for Clerics

I've seen this around the 'net before. I've had this discussion many times. The ideas are persistent, pervasive and downright insidious. And in each and every case, they are dead fucking wrong. They are based on laziness, pure and simple. So let's not be lazy. 1) D&D has always had clerics. Yes, this is a... Continue Reading →

Your Skill Challenge is Shit

Let's talk skill challenges. I used to be a fan. For the short time I ran 4e, I loved them. I don't anymore. It's not so much the structured approach to resolving conflict. It's not the way they tie in with the game's story/event based elements. It's the shitty DMs. Some background: skill challenges are... Continue Reading →

Fuck Your Tricks

Monsters tricks. A sure sign that the DM is a dick This is why your D&D sucks shit: because you're sitting behind a screen, hiding your dice, giggling like a school girl about how much smarter you are than the players. "Hehe, the rogue forgot to say he was performing some obscure task for no reason, time to... Continue Reading →

Foundation

A few years back, I had other posts on this site. I took them down on purpose. The decision wasn't based on anything so much as my desire to start fresh. See, I've changed my mind on role-playing, since last I wrote anything here, and I feel that those previous posts no longer accurately reflect... Continue Reading →

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