The Characteristics of RPGs: Sensory Feedback

I was meaning to hold off on a separate post for this topic, mainly due to my prior assertion that RPGs offer very little in terms of sensory feedback, but a recent conversation on Twitter has me thinking about the details: https://twitter.com/MrPuddins/status/1265275295675944961 https://twitter.com/SimonTVesper/status/1265278654264688641 https://twitter.com/SimonTVesper/status/1265279090262790145 so let's discuss . . . Sensory Feedback in RPGs Recall... Continue Reading →

The Characteristics of RPGs: Player Effort

We'll be coming around to the conclusion drawn from our last article in due time ~ these things need a moment to coalesce, after all ~ for today, we're looking at the chapter on player effort, specifically: Costs Characteristics of Games defines cost as: every possible obstruction to your playing the game, including how long... Continue Reading →

The Characteristics of RPGs: Indeterminacy

In this chapter, we discuss one of the more critical elements to games (in general) and to role-playing games (in particular): the "uncertainty in outcome." (p.138) While Characteristics of Games tries to approach the overall topic from an "agnostic" point of view ~ not committing to a definition of "game" ~ preferring to accept the... Continue Reading →

The Characteristics of RPGs: Games as Systems

With the first few chapters under our belt, we progress into a higher level of ludology. First, however, we should make an observation about definitions: Characteristics of Games recognizes the difficult in pinning down a definition of the term "game:" Words (and the concepts they represent) as people actually use them do not possess necessary... Continue Reading →

The Characteristics of RPGs: Infrastructure

Rules . . . instructions telling players what actions they can take and what the outcome (immediately, in terms of changed game state; ultimately, in terms of winning or losing) of various actions will be. Rules may be enforced by the players themselves (common in casual paper games), enforced by judges (common in formal sporting... Continue Reading →

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