The Characteristics of RPGs: Sensory Feedback

I was meaning to hold off on a separate post for this topic, mainly due to my prior assertion that RPGs offer very little in terms of sensory feedback, but a recent conversation on Twitter has me thinking about the details: https://twitter.com/MrPuddins/status/1265275295675944961 https://twitter.com/SimonTVesper/status/1265278654264688641 https://twitter.com/SimonTVesper/status/1265279090262790145 so let's discuss . . . Sensory Feedback in RPGs Recall... Continue Reading →

The Characteristics of RPGs: Player Effort

We'll be coming around to the conclusion drawn from our last article in due time ~ these things need a moment to coalesce, after all ~ for today, we're looking at the chapter on player effort, specifically: Costs Characteristics of Games defines cost as: every possible obstruction to your playing the game, including how long... Continue Reading →

The Characteristics of RPGs: Indeterminacy

In this chapter, we discuss one of the more critical elements to games (in general) and to role-playing games (in particular): the "uncertainty in outcome." (p.138) While Characteristics of Games tries to approach the overall topic from an "agnostic" point of view ~ not committing to a definition of "game" ~ preferring to accept the... Continue Reading →

On a specific purpose

My game serves several purposes. I am not running my game right now. Though I often talk about it as though I am, that's more of a mental trick, a reminder to myself that I intend to get the game up and going. There are several reasons I haven't though. The situation with Covid-19 is... Continue Reading →

The Characteristics of RPGs: Games as Systems

With the first few chapters under our belt, we progress into a higher level of ludology. First, however, we should make an observation about definitions: Characteristics of Games recognizes the difficult in pinning down a definition of the term "game:" Words (and the concepts they represent) as people actually use them do not possess necessary... Continue Reading →

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